News

  • Our team at YGGDRASIL: the festival of imaginary worlds and the future

    04/02/2024

    As part of the "Collège d'Ingénierie" program, we exhibited our work in the "Demain, mais en mieux!" area of the YGGDRASIL festival. As part of the "speed-searching" and a demonstration alveolus, members offered spectators the chance to embark on a multisensory virtual reality experience based around the medieval construction site of the Château de Guédelon.
  • Research Paper at IEEE VR 2024 Journal Track

    25/01/2024

    Our paper "PLUME Record, Replay, Analyze and Share User Behavior in 6DoF XR Experiences" has been accepted at the IEEE VR 2024 Journal Track.
  • Demo Papers at IEEE VR 2024 Demo Track

    25/01/2024

    Our two demo papers about PLUME and Nebula have been accepted at the IEEE VR 2024 Research Demo Track.
  • Research Paper in Frontiers in Human Neuroscience

    15/12/2023

    Our paper "Effect of material properties on emotion a virtual reality study" has been accepted to Frontiers in Human Neuroscience.
  • Research Paper in IEEE TVCG

    01/11/2023

    Our paper "Influence of Scenarios and Player Traits on Flow in Virtual Reality" has been accepted to IEEE TVCG and will be presented at IEEE VR 2024.
  • Research Paper presentation at SIGGRAPH 2023

    01/08/2023

    Our paper "Textured Mesh Quality Assessment Large-Scale Dataset and Deep Learning-based Quality Metric" previously published in TOG has been presented at SIGGRAPH 2023.